Tag Archives: design

Why Graphical User Interfaces are Better than Textual User Interfaces

As I said in the last entry, you can separate computer users by their user interface preferences. In that entry, I made the argument that a text-based interface (TUI) is better than a graphical interface (GUI). Since that isn’t inflammatory enough, I’m now going to argue that GUIs are better than TUIs. A Short History… Read More »

Why Textual User Interfaces are Better than Graphic User Interfaces

One of the ways that you can separate groups of computer users into groups is by their preferences in user interfaces. A few decades ago, most computer interfaces were simple text. The display hardware didn’t support fancy graphics, and the processors weren’t fast enough to do the calculations needed for reasonable graphics. As computers and… Read More »

Chronistic Coupling, Communications

The comments from Ian and rlb3 have made me think a bit more on what I said last time about Chronistic Coupling. One thing I didn’t make perfectly clear is that I’m not advocating avoiding Chronistic Coupling at all costs. Any real system will require some amount of Chronistic coupling. The key design point is… Read More »

The Literals of Functional Programming

I was listening to an older episode of Software Engineering Radio where they interviewed Martin Odersky on Scala (Episode 62). In the interview, Odersky made a comment about closures being the literals of functional programming. This statement struck me as surprising. The more I thought about it, the more interesting and subtle the concept became.… Read More »